Gioco, apprendimento e riuso digitale. Il museo come servizio
Authors
Paolo De Gasperis
The article deals with the topic of game-based learning strategies, highlighting how the role of children’s museums worldwide is significant for this educational strategy. For this purpose, the case study of the Rome Children’s Museum, Explora, is examined, where digital is integrated with hands-on informal teaching and where software and content are encouraged to be published in open-source license. In relation to this topic is introduced the idea of Museum as a Service, framing the museum institution not only as a conservator of cultural heritage, but also as a producer and distributor of knowledge and content.
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Authors
Paolo De Gasperis - Sapienza Università di Roma
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Copyright
Copyright (c) 2023 Paolo De Gasperis
- Abstract: 1403
- PDF: 358
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Authors
Paolo De Gasperis - Sapienza Università di Roma
License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Copyright
Copyright (c) 2023 Paolo De Gasperis
- Abstract: 1403
- PDF: 358